About the project
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- Dante's Inferno, nine circles of hell
- illustrative design system
- constraints: unity development, mechanics limitations so leaning on visual impact
Process
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- levels built from thousands of modular assets, anchored around set pieces to create illusion of fully-illustrated world (looping to optimize asset use, 9-slice)
- dynamic lighting, animation, parallax camera, particle effects
- player testing & teaching without tutorials (how to craft fun learning experiences)
- cute & charming contrasting with frequent player death and hellish afterlife (tone decisions)
Results
Dante Alighieri
During the project's development cycle, the number of indie games released annually on Steam grew by 300%. Because of the dramatic market shift and the increased need for crunch to meet development goals, the project was put on indefinite hiatus.
Learn more about me, or contact me about opportunities to work together.